I'm a skilled as a game 3D artist and self made game developer with a passion for creating stunning and engaging games.Experienced with both game and digital environment.
Contact: marufx32bit@gmail.com
Telegram: @Marufx86
Updated Resume: https://drive.google.com/file/d/1N87Me7UhewgpVTUQ99Hp_9tj1WLKqDoF/view
Collaborate with senior Unreal Engine developers to implement Blueprints, UI elements, and custom materials, contributing to overall project architecture.
- Develop and optimize 3D models, textures, animations, and materials for seamless integration into Unreal Engine, ensuring high performance and visual fidelity.
- Manage asset integration and optimization within Unreal Engine, focusing on LODs, Nanite, lighting, and custom collision setups to enhance performance and scalability.
- Implement multiplayer features using the E3DS plugin, enabling pixel-streamed gameplay and ensuring a smooth online experience.
- Writing Documentation for internal use and clients.
- Ensure seamless workflows between 3D production and Unreal Engine environments.
- Create game-ready 3D models using Autodesk Maya.
- Perform UV unwrapping and retopology for optimized models.
- Prepare high-poly ZBrush sculpts for game engines.
- Develop real-time VFX using Houdini and Unreal Engine's Niagara.
- Possess a strong foundation in Unreal Engine for level design.
- Designed 3D molds for CNC machining using SOLIDWORKS.
- Developed expertise in CNC machining and 3D printing processes.
- Proficient in SOLIDWORKS and Mastercam X5 for mold creation.